Final Fantasy XIV – Disciple of Hand

FOR HQ ITEMS, RAISE YOUR LEVELS FIRST USING LEVES AND IXALI QUESTS

NPC Location

ArmorerGuild location: Limsa Lominsa – Upper Decks.
BlacksmithGuild location: Limsa Lominsa – Upper Decks.
CulinarianGuild location: Limsa Lominsa – Upper Decks.
CarpenterGuild location: New Gridania.
LeatherworkerGuild location: Old Gridania.
AlchemistGuild Location: Ul’dah – Steps of Thal.
GoldsmithGuild location: Ul’dah – Steps of Thal.
WeaverGuild location: Ul’dah – Steps of Thal.

CPUsed by skills
ControlAffects the amount of progress improved in a single synthesis step
Craftsmanship Affects the amount of quality improved in a single synthesis step

Increase CP, Control & Craftsmanship with food & gear

Food

CP food – https://ffxiv.gamerescape.com/wiki/Category:CP_Consumable

Control food – https://ffxiv.gamerescape.com/wiki/Category:Control_Consumable

Craftsmanship food – https://ffxiv.gamerescape.com/wiki/Category:Craftsmanship_Consumable

Rotations

  • HQ (Touch actions; use HQ base materials if available)
    • Initiate HQ stacking  – Inner Quiet (18 CP)
      • (If enough CP) Double quality increase – Great Strides (32 CP)
    • To increase quality
      • Basic Touch (-1 Dur; 18 CP)
      • Basic>Standard Touch (-2 Dur; 36 CP)
      • (If lack CP) Hasty Touch (-1 Dur; 0 CP) – 60% success
      • Byregot’s Blessing (-1 Dur; 24 CP) – Efficiency +20% for each Inner Quiet stack
  • Progress (Synthesis actions)
    • Basic Synthesis (-1 Dur; 0CP)
    • Brand of the Elements (-1 Dur; 6CP)
    • Name of the Elements (0 Dur; 30CP) – Double Brand’s increase for 3 steps
  • Use Veneration/Waste Not(I/II)/Master’s Mend accordingly (V to finish faster; WN/MM to prolong for HQ stacking)
    • Master’s Mend (0 Dur; 88 CP) – +3 Dur
    • Tricks of the Trade (0 Dur; 0 CP) – +20 CP (when Good/Excellent Condition)
    • Veneration (0 Dur; 18 CP) – Increases synth. actions by 50% for the next 4 steps
    • Innovation (0 Dur; 18 CP) – Increases touch actions by 50% for the next 4 steps
    • Waste Not – Reduces durability loss
      • Waste Not I (0 Dur; 56 CP) – 50% loss for the next 4 steps
      • Waste Not II (0 Dur; 98 CP) – 50% loss for the next 8 steps
    • Final Appraisal (0 Dur; 1 CP) – Leaves 1 more step to end progress for 5 steps

Can use the below to estimate craft outcome: